With our comprehensive installation and usage guide, you'll be able to install and use [0. I'd say it's only worth it if your fleet is designed to take a lot of armor/hull damage since I do not believe it applies to CR. If all of the above ticks your boxes, please give it a look! A - damaged flight deck, degraded engines, faulty automated systems, unreliable subsystems. 95. aaronrizz • 3 yr. -Engage, Harass, Eliminate are all different things. If all of the above ticks your boxes, please give it a look!A - damaged flight deck, degraded engines, faulty automated systems, unreliable subsystems. 95. The csv file will typically be at the top or bottom of the list, and has all that mods ships in it, with flux, shield type, hull mass, and other characteristics. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. 1. ago. No longer considers nanoforges in your inventory for bonuses, only salvage gantry hullmod and modded ones as well as all generic civilian ships. ago • Edited 1 yr. - Made the Lithovore's Radar move. Everyone is welcome There are only 3 guidelines: 1. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. The ship can also be renamed and its weapon. 1a-RC6] (31. 95. 1a] Arma Armatura v2. Their exclusive living hull designs (seen. Reloads at a random interval of 10-15 seconds. 0. Open starsectorstarsector-coredatahullmodshull_mods. 1a-RCC6 GrumpyThumper Gaming 2. Uniquifying the Factions, Part 2. Re: [0. I'd like to know your opinion. It can deal crippling hull damage, though, and wipes out most fighters easily. Available on the following hulls: This hullmod is considered as a D-mod and can be removed by restoring the vessel. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. ago. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. Humans can make things, especially considering the technology level in starsector's universe. The large ripple uses a lot of video memory. Seems you left some of the old ships in? « Last Edit: February 15, 2021, 05:33:32 PM by BigBeans » Logged Caymon Joestar. 7SF Utilities adds many miscellaneous parts all the way from more crew rooms to docking/landing pads . 9 -> ~0. Summary: Acquire production hullmods from derelict mothership. starfarer. 208 armor damage 71% reduction. 7. This way the only method to remove D-mods is the Hull Restoration skill. Logistics Overhaul is a simple mod that splits the base game's Logistics hullmods into two categories: Logistics and Science (it also adjusts a few things, otherwise). Quote from: SonnaBanana on September 11, 2022,. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. 96a] Industrial. In older version of HMI for 091 version of StarSector these system doesn't spawn with random sector, but its good thing, what they spawn in random sector, since in that older you miss out of alot of mod content which is bound to these systems, such as Domain Resurgent, Mess systems and such, although better way is create random. Starsector > Mods > [0. (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. It was built to utilize the Diktat's unique energy weapons, and features several questionable tuneups. 025 to 1. Upgrade the station to heavy and capital shipyard, and install nano-forge to improve the ship production quality. (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. This fixes an oversight when production variables carried over to the next ability use. Re: [0. 96a] Industrial. A mod that makes your ships harder-better-faster-stronger. With. 96a] Industrial. TheThunderhawk • 3 yr. Heavy industries produces $25k of personal budget per unit of production. Even if it's not, taking hull damage can cause crew losses. lang. - Made the Lithovore's Radar move. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. Weapon modules no longer generate flux. ago. I'll think on how to implement it - likely as an upgrade to the existing mining industry with the option to toggle the output you want via buttons. In addition to the size classes, there's also tech classes. 9 - Quick compression hotfix bundled with some WIP changes that I had already done. am experiencing a bug with the current version of Mayasura (8. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout – Received numerous complaints it was OP for the missile forge. 1. With our comprehensive installation and usage guide, you'll be able to install and use [0. json. Evolution 2. f - Campaign content expansion. Fighter Wing induced effect, Weapon induced effect and hullmod onInstall / onRemove implementations. getHullSpec (). Only add the. Reply. Augmented field drive increases speed in those ships that bottleneck your burn level. Its freakin wonderful. I stole Atlas and Prometheus blueprints from the Church, Phase Frigate blueprints from Tri-tachyon, a nano forge from Hegemony. Version 3. 350 shield dps. 1. 95. ago. 95. They go straight into your storage, so they're basically free (unless you consider the building upkeep). Arcane signatures - Laboratory. Whenever I hover over a hullmod or hullmod blueprint from the Iron Shell mod it causes my game to ctd. That way you can easily turn it on and off again. -Ship AI is also affected by the pilot's personality, so a Reckless pilot will get the ship killed. Guilty-Deer-2147. Flow Weaver worth it now? The game looks interesting, but Flow Weaver's early reviews were complaining about bugs, glitches, lack of saving, etc. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. Changelog 1. 4. armor weakens incoming damage and is more resistant to ballistic weapons than energy. 95. I'm wondering, is it worth getting now? This thread is archived. 2000-3000 are enough to steal the forge without a bombing. All. 240 AI ship points means 50% boost up to -50%. Build a military, ship hull and a basic assembly on the same planet for a special surprise. v0. Re: [0. Appropriate industries are Heavy Industry or Orbital Works. So if you want your escort protecting the front (e. 0. 12. 2. Channerchan • 1 yr. - Additional armor and hull and light shield capacity for basic Archean Order station. Open IntelliJ IDEA. 1. That "ship. 5. I already know about the lab for repairing damaged templates, but I did not found a way to write something on the template itself. 4% completed, the first "ship" appears. Since the beams are all fairly flux efficient it helps since the ships flux/shields are kinda so-so. The Tragically Hip setlist: Open YouTube Playlist. combat. You need a ship forge for complete templates. Shadowyards however this is inferior compared to a Pristine Nanoforge, and more of a sidegrade from the Corrupted Forge. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. 2. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. - Additional armor and hull and flux dissipation for Persean League (midline) basic station. This is a Starsector mod that changes the way built-in hull mods work: - You can no longer build in hull mods using story points. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. . Stacks well with +20% to performance from a level 5 pilot. 1a] Industrial. 95a, player can use Build-in at ship refitting page (mid-right green button), use 1 story point per mod to turn currently using ship mods into permanent ship mods (S-mod), which no longer cost ordnance points. Can't imagine playing Starsector without it. You can find the menu you are looking for when you go into any colony. This means that you can have ships with up to 6 s-mods. An insectoid race that uses high tech bio-cybernetics to grow their living ships. lang. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. Hullmod. csv. 5 with ease and take your gaming experience to the next level. These buildings cannot be build normally but have to. Im confused! Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. It's usually better to just colonize another planet in the same system and put your heavy industry there. Evolution 3. If you choose to go the vassal route, you'll have to deal with the other vassals and kings/queens that will limit the lands you hold and thus your income. RuntimeException: Ship hull variant [kite_Stock] not found! java. 96a] Carter's Freetraders - V 1. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. rirujiluxa2. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. Production report now shows upon ability deactivation if something was actually produced but notification interval did not elapse yet. 3. take these to a system with a red star in the lower left of the system map called seele. Removed extra crew bonus. 96a] Industrial. Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. Open Spotify Playlist. 0: - Change Starsector version to 0. 1a] Forge Production v1. Repairing a ship with 1 d-mod costs 1. Will be interested to hear more. With our comprehensive installation and usage guide, you'll be able to install and use [0. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. Star Forge Utilities 0. 95. Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. Ok, you need a seperate structure to make stuff from that, called hull forge. Reply reply AmusinglyAverage. 96a] Industrial. 8. • 4 yr. Alpha Ai core in commerce only effects you selling or buying shit from the independent market. Elevate your Starsector gameplay with the [0. modded help. 95. When i was using hull deconstructor + hull forge with alpha cores, i was getting built-in safety overrides on Duinn Thunderbirds Champions from LowTech Armada mod. Ship components shouldn't be a rarity, Starsector might be about techno-barbarism but not being techno-savages. If you prefer small ships, then build your perks accordingly. Designed with simplicity in mind to highlight and. TheOrganHarvester123 • 1 mo. one that allows custom searches through editing a CSV file. 96a] Fleet Journal by Ontheheavens [0. 4480 Posts 61 Topics Last post by JEENAH. Ship Catalogue / Variant Editor (SCVE) v1. An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. 0. 95. « Reply #10 on: January 10, 2022, 01:26:47 PM ». Tier list for Hull Mods in 0. Only add the. 2x again. Evolution 3. Helix The Forge, Victoria, BC - Oct 2, 1993 Oct 02 1993; Following concerts. With EMR, autoforge and some captain skills you can repeat this trick several times if you pilot the ship well. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Quantum Heatsink hullmod: - New extra system: Cryoflare. starsector forge template: A Comprehensive Guide Starsector Forge is a mod-making tool for the popular space simulation game Starsector. As far as ship choice, it sounds like you have something that works for you, at least for now. 0 (May 6, 2017) Updated to support Starsector 0. AutomatedRepairUnit. Overhauls. Arcane signatures - Laboratory. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. starfarer. Production report now shows upon ability deactivation if something was actually produced but notification interval did not elapse yet. To add to this, going deep enough into industry to get hull restoration means you're pretty much forced to take the half supply/fuel skills too, and those save on having to resupply/refuel every single time you hit port. ago. yeah I honestly can't go back to pristine ships after industry skills. However: total DPs in a fight are capped at. The Prometheus is a capital-sized ship and is a Civilian Grade Hull, resulting in a very slow burn speed. it can be useful at times to drop your. c - Campaign content expansion. The main problem is the ion pulser. f - Campaign content expansion. lang. Yeah, I used to spread my colonies around as well. Augmented field drive increases speed in those ships that bottleneck your burn level. 1 - should be save-compatible with 1. REALLY appreciate any feedback on the choice of hull mods here, and the right amounts of OP put into caps and vents. Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. Right click is set to Eliminate. Fixed – Hull Forge crash when printing a ship (Mod. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. Some of my 0. 1. So i heard something about a mod adding more hull mods and was very interested. if the officer is assigned to another ship with the wingcom. 1a] Supply Forging 1. Fatal: Ship hull spec [csp_griffinP] not found. 95. II or an Atlas Mk. When installed into an appropriate industry, a Corrupted Nanoforge increases that industries' production of all commodities by 1 unit. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. - Place Ships into Storage (Progress towards 100% depends on Hull size and D-mods, press F1. Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. 1. Admiral; Posts: 1393; Re: Hull Mod Guide. Starsector > Mods > [0. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. The chain goes like this: Hull deconstructor allows you to fill the template by disassembling a ship, hull forge prints a certain ammount of ships of that kind from the filled template, emptying them and busting some of the templates, and then the lab can fix templates that get busted, allowing you to fill them again. Elevate your Starsector gameplay with the [0. Though im not sure it affects ai, it makes it to where your ships. c - Campaign content expansion << < (89/415) > >> Jakro:. They are symmetrical, have lots of ballistic weapons, hull and armor. ago. - open up the settings. Factions will wage war against each other and try to conquer their enemies. Pondering trying to give it some. The ships with fighter bays that I used: a Heron, a Carnyx, 2 Battle Phantoms, a Battle Shadow, an Adventurer, a Vortex, a Gemogee, a Tress, 3 Cerberuses (PS), a Condor (PS), an. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. I tested with only Mayasura and Nexelerin enabled, plus required libraries. TheThunderhawk • 3 yr. No surprise, most combat hull mods ended up in high tiers. you have an onslaught and a legion, and you want the onslaught in front of the legion, you assign the legion to escort the onslaught. -No more than 2 non built-in hull-mods. Ion cannons are a good weapon for Herons as they can knock out an enemy’s engine which is quicker than breaking through shields and armour. 1a] Ruthless Sector 1. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. If you want them to keep their distance, make sure to also equip them with extreme range weaponry, or go with missile boats or carrier hybrids and assign rally points for them. In that line, replace com. 0. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. I hear proponents of that a lot and I don't think it's at all true. 1a] Forge Production v1. But also, 20% dmg reduction to energy weapons is a massive steal considering its dp cost. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. I. laboratory (after the hull forge used a template, this template is turned into a degraded template. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. With our comprehensive installation and usage guide, you'll be able to install and use [0. It's nice to see Sateen on my own fleet. Its sort've like starsector's intended difficulty once you've taken the training wheels off. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. 7MB ; 659-- Nexerelin. Play around a bit in the Refit screen with the Simulation and test several loadouts and pay attention how the autopilot behaves. 95. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. You take our your Gryphon in the skirmish phase of the battle and blow up 2-3 capital ships. Modded hullmod can now be identified by vanilla hullmods to be listed as incompatible. 1] Yunru Core +. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). 6 Add Rohkea-class Frigate, Pinnance-class Frigate, Lupus-class Missile Frigate, T-20 Umbaran Starfighter. Automated with data. Basic maintenance (standard) is 70%, meaning up to 20%. 0 – High Risk, High Reward Difficulty Options. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. fs. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Despite buffed, it still do not breakthrough armor and hull good enough. Evolution 3. 25. Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints. Let´s see witch are the best !Something about Starsector (From official website)Starsector (. • 15 days ago. - Redesign of stations' shield systems. 2D RPG/Trade/Fleet Combat Game. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Frequent Questions. json that could be the source of the issue. Some of the product will be exported for income, and some of it will be. e - Campaign content expansion. All vanilla station hangar modules receives a Carrier Core and a Modern Carrier hullmod that fits the tech theme. New player and wondering if there are any S-Tier hull mods that people use all the time; Reinforced bulkheads is something I try to use as often as possible, but I'd like to hear. 9. ago. Tahlan has some exploration content where you find a ship and keep it in your fleet to unlock some goodies. Starsector > Mods > [0. He. 96a] Force Auto R. With new feature come out after 0. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout - Received numerous complaints it was OP for the missile forgeWelcome back today we are doing a Starsector hullmods tier list. Last. Evolution 3. . 8a. Heavy industries produces $25k of personal budget per unit of production. This is my ship pack mod. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. Evolution 3. I'm using High Intensity laser, 2 graviton beams, and 4 tactical lasers and this thing shreds ships apart. and you could get a 3 days production report right after activating an ability. The super ships you can make with the hull forge triangle. Perseus Crusade (A Warhammer 40k x Starsector RP Advertisement) It is the 42nd millennium, 206 years after the fall of Cadia and the shattering of the Imperium of Man. -Replaced the built in hull mod, missile auto forge, on the Cog PD platform with expanded missile racks and removed the advanced turret gyros- Yet another balance pass change -Added a new phase cruiser, the Vasa – Partially to replace the Ironclad’s slot as a phase cruiser but it adds a phase strike ship to the lineup Changelog: 1. 2. One of these industries will be the Hull Forge, which is what you want, but the others are fun to explore too. g. Starsector > Mods > [0. A 25% penalty to upkeep for everything is painful. 51K subscribers in the starsector community. Now what you need to do is put a forge template inside a Hull forge. It converts metal and heavy machinery to supply. Reverted numerous weapon balance changes. My current playthrough focuses on efficiency and cutting costs, so I had to use the Atlas Mk. 9. That's it, really. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. I hear proponents of that a lot and I don't think it's at all true. clumsyninja240 • 2 mo. aaronrizz • 3 yr. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. lang. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. loading. However, it was apparently removed, due to the author bitching around or something else, and I'm looking for something good and balanced. Also, you can't reverse engineer copied ships in the engineering hub, sadly. ago. Elevate your Starsector gameplay with the [0. Updated to 1. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. Focus on systems with a remnant presence, especially ones with a medium or high warning level. 95. Hull can be thought of as the structural integrity of all ships and fighters, or simply as their "HP bar".